
Synopsis/Details
1st Book - "Shaman":
. A disruptive social sciences´ student has to solve a knowledge game, or else he will be expelled from University
. But when he starts to understand the truth, his life is no more safe, because...
. "Knowledge is power"
2nd Book - "Chaos":
. A secret counter intelligence agency "wakes up" due to a mysterious letter
. A blackmail is made
. A specialists´ team tries to solve several enigmas before it´s too late
. Four sports mega events will be sabotaged by an invisible hand
3rd Book - "Tabu":
. The main three world religions are defied by a strange game
. A central figure of religion emerges - a Shamanism representative
. Will he manage to find a way through the masses madness ?
Story & Logistics
Story Type:
Set Mission
Story Situation:
The enigma
Story Conclusion:
Bitter-sweet
Linear Structure:
Non-linear
Moral Affections:
Duty, Good Man, Innocence, Virtue
Cast Size:
Many
Locations:
Several
Special Effects:
Minor pyrotechnics, Other on-set effects
Characters
Lead Role Ages:
Male Young Adult
Hero Type:
Gifted
Villian Type:
Authority Figure
Stock Character Types:
Bad boy, Professor
Advanced
Adaption:
Based on Existing Fiction
Subgenre:
Action Suspense-Thriller, Blockbuster, Coming of Age, Conspiracy, Epic, Escape, Lovers on the Run
Subculture:
New Romanticism
Action Elements:
Physical Stunts
Equality & Diversity:
Diverse Cast
Life Topics:
Adolescence, Birth, Coming of Age, The Elderly
Super Powers:
Physics or reality manipulation
Time Period:
Alternative history, War on Terrorism (2001–present)
Country:
Portugal, United Kingdom (UK), United States of America (USA)
Illness Topics:
Psychological
Sport Topics:
Basketball, Football/Soccer, Tennis
Writer Style:
Graham Greene