
Synopsis/Details
New neighbors move in across the street. Andrew is invited over after dinner only to find himself lying on a couch with a bag of ice pressed against his forehead, warning him after a laser hit him radiation. Still, after he wakes up the following day halfway to the ceiling with his annoying sister demanding to go to the mall, panic starts to settle? While helping his sister shop, an armed burglary commences. The only one who can save the two store employees from the menacing jewel thief with a gun is Andrew; he rushes to help, only to find himself become the city's superhero. With the help of Benjamin and Kirk Jeffcoat, Andrew becomes the most powerful hero Toronto county has to offer.
*There are a few Character and Plot Changes*
Story & Logistics
Story Type:
Hero's Journey
Story Situation:
Rivalry of superior vs. inferior
Story Conclusion:
Happy
Linear Structure:
Non-linear
Moral Affections:
Bad Man, Duty, Good Man, Guilt, Judge, Legality, Punishment, Respect, Reward, Virtue
Cast Size:
Several
Locations:
Several
Special Effects:
Aerial image effects, Animatronics/puppets, Blood, Blue/green screen, Bullet time, Minor cgi, Minor pyrotechnics, Other in-camera effects, Other on-set effects, Other post processing effects, Other practical effects, Prosthetics, Significant cgi, Significant pyrotechnics, Stunt rigs/wire systems, Weather Simulation
Characters
Lead Role Ages:
Female Adult, Female Middle Aged, Female under 13, Male Middle Aged, Male Teenager
Hero Type:
Gifted, Legendary, Superhero
Villian Type:
Authority Figure, Bully, Corrupted, Criminal
Advanced
Adaption:
Based on Existing Fiction
Subgenre:
Action, Action/Adventure, Action Combat, Bad Girl, Blockbuster, Childhood, Comic-Book, Conspiracy, Crime Drama, Drama, Epic, Family, High School, Life Story, Pre-Teen, Romance, Sci-Fi Action, Science Fiction, Social Problem, Straight Action, Super-Heroes, Teen/Youth
Action Elements:
Hand to Hand Combat, Physical Stunts, Pyrotechnics, Vehicular Stunts, Weaponry
Life Topics:
Adolescence, Puberty
Super Powers:
Physical or mental domination, Physics or reality manipulation, Superpower interaction, Transportation and travel
Time Period:
The Eighties (1980–1989)
Country:
United States of America (USA)