
Synopsis/Details
When FOZZIE breaks his leg after a rocket launch goes badly wrong, blowing up wasp nests,
dead cows and launching rockets higher and higher into the stratosphere with the help of the
town’s kids is no longer enough. Because he experienced, in that moment when the rocket
was heading straight for him, what he calls the Rush.
He and his friends, HUNTER and JESS, try to recreate it, finally building the rush generator
secretly in the farm workshop on the dairy farm owned by Hunter’s parents. The other kids
must now fill their spare time milking cows but still try to see what Fozzie is up to. Jess’
neighbor, the GOP (Grumpy Old Person), needs his email fixed, and his Netflix, and
Google, and warns her not to meddle with nature because he knows, as most of the older
generation in the town do. They once found the alternative world themselves. But filled with
expectation, the three friends try the Rush Generator for the first time, Fozzie in the seat. The
workshop fills with so much smoke from the rockets they think it fails . . .
. . . until they look at the camera footage in Fozzie’s bedroom that night. He disappeared for
at least a nanosecond.
On her way home from Fozzie’s, Jess, walking alone, is attacked by a bat, salvia dripping
from its fangs, the wind from its wings flattening her as she tries to run. The next day, the
wounds on her hands, red and angry, send her to the medical center. But no antibiotics work
and she lingers between life and death for days.
Finally recovered, she finds summer has somehow turned to winter. The wind howls around
houses, rain lashing, lightning taking out cell phone towers. The wife of their hated school
principal is killed in the supermarket carpark by a wolf that afterwards climbs a tree. At night
people see things looking into the windows – some sort of ghost peering at them, watching
what they’re doing. The GOP is silent. He knows what will happen. It happened to him once.
The teens will have learn, just like he did, what loss really means.
When the weather finally clears a boy is missing. James Ryan. The school’s pupils are
organized into lines, including Jess, and march with the police through the sodden paddocks
on Hunter’s farm looking for clues. And then Jess remembers Fozzie’s real name is James.
She runs to the workshop and there is the Rush Generator. The railway irons are no longer
rusty but smooth and gleaming. How many times has Fozzie hurtled down them, Hunter
recording it all while she was lying forgotten about in a hospital bed? Telling herself not to
think, she jumps in, pulls the straps tight and flicks the switch. The rockets roar and she finds
him in the alternative world. It’s beautiful, amazing, colors that cannot be described. Fozzie
is so busy looking at everything he doesn’t even turn around when she yells out. And then she
is heading back as the bats and the wraiths and everything else circle in the freezing darkness
around her. When she opens her eyes the Rush Generator has stopped and a large bat, its
wings stretching from one wall of the workshop to the other, flap once as it flies into the
sunshine before dissolving.
But Hunter is there, screaming at Jess, wanting to destroy the Rush Generator, an axe
swinging above his head. She has to stops him. If he destroys it there will be no hope of
Fozzie ever coming back.
Story & Logistics
Story Type:
Rite of Passage
Story Situation:
Self-sacrifice for an ideal
Story Conclusion:
Bitter-sweet
Linear Structure:
Linear
Moral Affections:
Innocence
Cast Size:
Several
Locations:
Several
Special Effects:
Blue/green screen, Significant pyrotechnics, Weather Simulation
Characters
Lead Role Ages:
Female Teenager, Male Teenager
Hero Type:
Anti-Hero
Villian Type:
Beast/Monster
Stock Character Types:
Mad scientist, Tomboy, Tragic hero, Wise old man
Advanced
Subgenre:
Fairy Tale, Small-town Life, Supernatural, Teen/Youth
Action Elements:
Pyrotechnics
Life Topics:
Adolescence, Coming of Age
Super Powers:
Transportation and travel
Time Period:
The Social Age (2004–present)
Country:
United States of America (USA)