
Synopsis/Details
Crash McQueen, an 18-year-old goth with a rare phobia, is invited to audition for Fright Club as a practical joke. The prestigious college group of six elite, highbrow valedictorians, each suffer a debilitating phobia. McQueen has had a crush on the group's enigmatic leader, BRYON PEN DRAGON, ever since she moved to the city on a writing scholarship, so this is her big chance to impress him. Arriving by Vesper at 12 midnight in a terrible storm, she enters the supposedly haunted old stone chapel alone.
The old oak doors slam shut behind Crash. The hooded members of the Fright Club blindfold her and tie her to a chair. They hold a mock inquisition and humiliate her by reading her shamefully pathetic letter to join their elite club. It reveals her rare phobia of Arachibutyrophobia, the fear of peanut butter sticking to the roof of the mouth. With her blindfold removed, Pen Dragon dares her to take a spoonful of peanut butter to show she has the courage to join the club. Under peer pressure, she reluctantly complies—and suffers a severe Anaphalactic attack and dies.
The Fright Club conspire not to report her death to the authorities and conceal her body in the witch's haunted crypt beneath the chapel. They then settle back and relish in the excitement and thrill of the event - and continue their fortnightly meeting as if nothing had ever happened. But Crash McQueen's innocent blood awakens the sympathetic witch, who was ridiculed and burned at the stake hundreds of years ago, and grants her a supernatural rebirth as an avenging demon.
The demon entity using the vessel of Crash McQueen's body rises from the crypt, plunging everyone into darkness, trapping the members of the Fright Club inside. As she torments them, she reads their minds, turning the chapel floor into a stage and creating a playground of set-pieces to frighten them with their own phobias. She challenges them to a guessing game. If at any point they can guess which one of them she has possessed, the game will end and they will survive—but if not, the games will continue until they are scared to death.
The first fear is Taphophobia, the fear of being buried alive. The stage is transformed into an eerie endless graveyard, the group bickering and fighting amongst themselves as the voice tells them to bury the person suffering from this phobia or they will all have to dig their own graves. One down, 7 to go. The stage plunges into an endless midnight ocean of sharks as the Galeophobe is thrown from a small life raft into the jaws of their fate. Two down, 6 to go. Next, they are plunged into a small enclosed closet until another swallows their own tongue in fear of claustrophobia. Three down, 5 to go.
The 5th person, unable to exit the door due to Entamaphobia, dies of extreme terror as the others escape into an old mansion. Four down, four to go. They are all next chased by brain-eating zombies, the fear of Kinemorophobia, and creepy crawling spiders and snakes, the fear of Arachnophobia and Ophidiophobia. Three down, only one to go, Bryon Pen Dragon. The relentless, malevolent voice of the demon, Crash McQueen, chases Bryon through an endless series of corridors in the mansion, passing each phobia one by one—tormenting him at every turn.
Until he is stopped by his ultimate phobic fear, a fire-breathing salamander. His fear is Pyraphobia. He is burning to death when he challenges Crash to show herself and fight him fairly. She acquiesces and they fight as demons. Equal in strength, Crash becomes invisible changing herself into an Anaphalactic virus that infects Bryon. She tricks him into thinking he has defeated her, but gives him an insatiable craving for peanut butter. Just before he leaves, he takes a large spoonful and dies a horrible death. Crash reappears, takes his car keys and drives off in Bryon's red Porsche, listening to heavy metal music.
THE END
Story & Logistics
Story Type:
Revenge
Story Situation:
Crime pursued by vengeance
Story Conclusion:
Surprise Twist
Linear Structure:
Linear
Moral Affections:
Punishment
Cast Size:
Several
Locations:
Single
Special Effects:
Blue/green screen, Prosthetics
Characters
Lead Role Ages:
Female Young Adult, Male Young Adult
Hero Type:
Anti-Hero
Villian Type:
Bully
Stock Character Types:
Bad boy, Dark Lady, Tomboy
Advanced
Subgenre:
Horror
Subculture:
Role-playing gamers
Action Elements:
Physical Stunts, Pyrotechnics
Equality & Diversity:
Minority Protagonist
Life Topics:
College/University Life
Super Powers:
Physical or mental domination
Time Period:
Contemporary times
Country:
United States of America (USA)
Illness Topics:
Psychological
Writer Style:
Dan O’Bannon