
Synopsis/Details
7-year-old Gethin loves all things knightly. He remembers playing knightly games with his deceased father. When he hears a neighbour, Stephen, return home he looks out of the window and the two interact with each other. But someone lurks in the shadows. A mugger. Gethin watches as the mugger approaches Stephen, asking for a light for his cigarette. Stephen doesn't have a light, apologies and continues to his house. The mugger follows him to the door and tries to take the mobile. Stephen will not give up his mobile and is struck by the mugger. Without hesitating, Gethin leaves his house, with his mother unaware, in the bath upstairs, and charges with his sword and shield to the mugger to protect Stephen. He fights the mugger as best he can. Gethin's mum comes out of the house and the mugger runs off. Hero Gethin is rewarded for his actions.
Story & Logistics
Story Situation:
Daring enterprise
Story Conclusion:
Happy
Linear Structure:
Linear
Moral Affections:
Bad Man, Wrong
Cast Size:
Few
Locations:
Couple
Characters
Lead Role Ages:
Male under 13
Villian Type:
Criminal