
Synopsis/Details
A programming teacher wakes up and finds herself locked up in a real-life escape room game surveyed by a lonely camera in a corner. She starts solving the puzzles getting clues which of her students that took the homework too seriously. When she opens a door and starts a timer on what looks like a real bomb all illusion of fun is gone. The person behind the camera speaks to her and she continues. When she reaches the final puzzle that will stop the bomb from going off she learns that she is not meant to solve it and that this is an act of revenge for her rejecting his dating suggestion. She solves the puzzle, stops the bomb, and opens the door.
Story & Logistics
Story Type:
Escape
Story Situation:
Abduction
Story Conclusion:
Ambiguous
Linear Structure:
Linear
Cast Size:
Couple
Locations:
Single
Characters
Lead Role Ages:
Female Adult
Hero Type:
Ordinary
Advanced
Life Topics:
Coming of Age
Time Period:
Contemporary times
Illness Topics:
Psychological
Relationship Topics:
Jealousy