
Synopsis/Details
Flexible, age 7-18, medium shaped and well kept, of British nationality, born to a German father Karl, and British mother Elizabeth with no siblings. A middle class family, living in London, Flex lives free with his parents into the attic. He pays no rent, obsessed with gaming, all his mind, why he works odd jobs to buy MORE games, exhausting his allowance. His only desire is to play games, as his two friends Timothy and Oliver, utterly negligent of household duties, like cleaning his room, mowing the lawn, personal care and education – Flex is just about gaming! His parents decide to surprise him with first and last rent to vacate, saying take care of you, “you’re on your own!”
Flex, now 5’10, age 20-27, a bit sloppy and out of shape, living on his own, into a cramped room inside a flat a good distance from his parents. Flex still lacks interest to work, into just gaming. He doesn’t fully live into his reality. Obsessed with nothing else, has Flex enrolled in e-College, specifically studying game testing, which he pays for as a gas boy.
Flex has a girlfriend, it’s nothing serious but casual, why Nila feels it’s because Flex is always distracted. Nila addresses him about it, he gets upset, utterly oblivious to his addiction. Nila withdraws her affection, and their constant separation destroys the relationship. One day it breaks permanently. Flex reacts by deeper immersing himself into virtual reality, utterly possessed, he has no time for anything.
Flex lives the lazy lifestyle. He’s the type, that eats and falls asleep before the idiot box – GAMING! His room remains a hot mess, not living with his parents deteriorates his existence. Where he lives, he must close the door to locked, paranoid of the owner entering uninvited before he cleans. Flex lags on his own, no longer privileged with his mother’s domestic care. He’s a game geek, loud when he plays, possessed and amused by games. Flex plays like into an IMAX Theater, deeply immersed, he feels the entire experience. Flex is obsessed, nothing passes through his mind when gaming, addicted like a sports fan to the game. Soon thereafter, condo owner Ricardo addresses Flex’s rowdy behavior. Now forced to leave!
Flex lands another job, doing clean up and shampooing cars, where he learns to drive, having to transport cars in need of repair. Landing this mechanic shop job increases his pay, which rewards him to secure another place. Flex gets his licence, buys a car, and goes to college classes few times a week while working. Flex then meets Annie, her family is wealthy. They decide to combine resources to balance the space and budget to save. Annie is efficient to handle the bills, Flex is into her mind, Annie replaces his mother, in things he’s negligent to.
Annie understands guys and gaming, BUT Flex pushes her too far, always consumed, distracted and forgetful, greatly upsets her, so she tells him about it. Nothing changes, Flex fails to get Annie’s message, so after a few months, Annie abruptly moves out. Flex is left alone, AGAIN.
The bills Annie was good at balancing, are Now left to him. Flex finds himself stuck with rent and car payments. He sells his car, desperate to pay the bills. One night walking to soothe his mind, Flex stumbles on a flyer on the sidewalk. He picks it up, it says, Sportsbook, online/mobile sports betting. He’s familiar, but has never gambled or had reason to. He loads his phone, selecting a Sportsbook from a comprehensive array of sports. Flex verifies his location and registers an account. He sacrifices his first deposit, placing several bets at once… then waits.
Eager to test his luck, Flex checks his account. By chance, Flex wins $5,000. Mind-blown about winning, he wagers online, using $2,000 more to pay bills. Flex decides to sacrifice more on bets. This time he wins $20,000 more, plus the $3,000 from his first win, totaling $23,000. Flex on fire bets again, and wins an extra $18,000. He decides to talk to the guys at the mechanic shop about purchasing an expensive car. Flex gets a deal, and his new fame begins, with endless girls attracted to his car. There are lots of girls, Flex parties it up at various clubs. Girls buy him drinks, living the playboy lifestyle, Flex drops out of college, too beat to keep up, Pooped with the single life and the way his mind thinks, gaming, girls, excessive drinks and sex, REPEAT.
Now aged 40-50, Flex is more aware, especially of his indulgent investment of time, mainly with gaming. Girls spent money on him to have a good time, so Flex saved his money. He has no clue how much money he’s saved over time. Stunned at how much truly he’s saved, he buys another car, a sports car to sell. Flex thinks to invest into cars, a private sports agency, to maintain his lifestyle. He rents and sells his investments online. Flex still lives in a condo, supports himself, just casually dating now, still addicted to the game. Flex never gives his full attention to any female, He has no kids or plans to conceive. Flex’s parents leave their distracted son to himself, to witness his becoming through more time on his own. The world of gaming, leaves no space for Flex to have serious relationships.
Flex is successful, operating his own business online, from home, alone, with his one game console in hand - BUT he’s lonely .. Game Over. Pull the plug!
Story & Logistics
Story Type:
Escape
Story Conclusion:
Surprise Twist
Linear Structure:
Linear
Moral Affections:
Innocence
Cast Size:
Couple
Locations:
Single
Special Effects:
Other in-camera effects, Other on-set effects
Characters
Lead Role Ages:
Male Adult, Male Teenager, Male Young Adult, Male over 45, Male under 13
Hero Type:
Ordinary
Villian Type:
Pure Evil
Stock Character Types:
Boy next door, Nerd
Advanced
Adaption:
Based on True Events
Subgenre:
Psychological
Subculture:
Biker, Gamer, Nerd
Action Elements:
Hand to Hand Combat
Equality & Diversity:
Diverse Cast
Life Topics:
College/University Life, Coming of Age
Drug Topics:
Legal Drugs
Time Period:
The 2000s (2000–2009), The Tens (2010–2019)
Country:
United Kingdom (UK)
Illness Topics:
Psychological
Relationship Topics:
Dating