
Synopsis/Details
Dead By Daylight: It’s a tough adaptation to crack. It needs to be respectful of the lore but be welcoming to mainstream horror fans. It should incorporate game mechanics but still be optimized as a feature film. And most importantly, it needs to be fun.
As a screenwriter and lover of the game, I know Dead By Daylight can grab viewers by the throat, blending intense horror with a rich mystery. This pitch is written by a gamer for gamers; the sort of movie I’d watch surrounded by an audience in a packed theatre. It just needs the right way in. Here’s my vision:
In the small town of Wetherfield, Washington, we meet DANIEL WRIGHT, a local sheriff. His younger sister SADIE has been trapped in a cycle of drug abuse since their parents were killed in a car accident a year ago. When Sadie goes missing, he goes looking for her at the old MacMillan place, a derelict iron mine where kids go to party and summon the spirit of The Trapper, a hunter said to haunt the estate.
When they step onto the grounds, Daniel and his Uncle Marcos are pulled into another dimension, a dark copy of the MacMillan estate, where each night The Trapper hunts lost survivors in a macabre game of death. Reunited with Sadie but stuck in an endless death loop, they and the other survivors only hope of escape is to cheat the game, trap the Trapper, and barter with a supernatural entity in hopes of finding a way back home.
Story & Logistics
Story Type:
Escape
Story Situation:
Falling prey to cruelty/misfortune
Story Conclusion:
Bitter-sweet
Linear Structure:
Linear
Moral Affections:
Condemnation
Cast Size:
Several
Locations:
Several
Special Effects:
Animatronics/puppets, Blood, Significant cgi, Stunt rigs/wire systems
Characters
Lead Role Ages:
Male Adult
Hero Type:
Ordinary
Villian Type:
Corrupted
Advanced
Adaption:
Based on Existing Fiction
Subgenre:
Supernatural
Action Elements:
Hand to Hand Combat, Physical Stunts, Weaponry
Equality & Diversity:
Minority-Centric, Minority Protagonist, Passes Bechdel Test
Super Powers:
Superpower interaction
Time Period:
Contemporary times
Country:
United States of America (USA)