Synopsis/Details
Darwin Barnes becomes agoraphobic after his parents were murdered and no arrests were made. He does things inside his home that everyone else does outside. He is a devoted golfer that uses a simulator program to golf. His psychologist agreed to run a psychology group at his home so Darwin would have human contact as he is even afraid of the local Girl Scouts who sell cookies. One day, he texts his psychologist and gets a response from a kidnapper demanding he leave his home though the kidnapper knows Darwin is agoraphobic. This puts Darwin into a tailspin as Dr. Jane has been his main support since his parents' deaths. In the past, Darwin has tried everything to leave his house, even throwing his beloved baby blanket outside the front door, which he could not retrieve. Darwin does the only thing he knows will guarantee he will leave the house--he sets it on fire and runs out into the night. By a stroke of luck, he walks into a diner where the newest group member, Laura, works. This begins the unfolding of how each group member contributes to finding and saving Dr. Jane. Laura (a divorcee) helps Darwin throughout the escapades to deal with being outside. Betty (a kleptomaniac), Wendell (a compulsive gambler), Martin (a conspiracy theorist), and Bob (a depressed widower) each step in providing laughs and twists and turns towards a surprise ending that explains what happened so long ago.
Story & Logistics
Story Type:
Hero's Journey
Story Situation:
Abduction
Story Conclusion:
Happy
Linear Structure:
Linear
Moral Affections:
Good Man
Cast Size:
Several
Characters
Villian Type:
Mentally Disturbed